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Work Details

The Pixel Perfectionist

A dashboard that had grown to forty controls and needed a training call before anyone could use it. We rebuilt it around the three tasks people repeat every day.

Client
Perfect Pixel
Industry
B2B Software
Services
UI/UX Design
Deliverables
Design System
Tools
Figma, Maze
The Pixel Perfectionist
The Project

Density That Earns Its Place

We watched eleven sessions of real work and counted what people actually did. Three tasks made up most of the day, so the redesign puts those in view and moves everything else a single interaction away.

  1. Session Research

    Eleven recorded sessions of real work, turned into a ranked list of tasks.

  2. Task Hierarchy

    Primary work in view, secondary work one click deep, the rest in a menu.

  3. Component Design

    Tokens, components, and every state drawn once and reused everywhere.

  4. Engineering Handoff

    A system the developers consume directly rather than a set of static screens.

Watch Project Video01:52
Printed wireframes held up for review
Designer working across two monitors on colour studies
Team reviewing a layout together at a desk
The Challenge

Everyone's Feature Was Essential

Each stakeholder defended a different control, and none of them had numbers to justify the space it occupied.

New customers needed a training call before they could finish a basic task, which slowed every rollout.

Our Solution

Evidence Instead Of Taste

Recorded sessions replaced opinion with counts, so cutting a control became a decision rather than an argument.

Time to first completed task fell from twelve minutes to under three, and onboarding calls became optional.